GDC, DiGRA, and the Delusions of Academia

One thing I’m glad #GamerGate has done is helped spread awareness of what’s going on in the gaming industry. Before all of this, I had never even HEARD of DiGRA. Honestly, now I’m starting to wish I hadn’t, because the sheer degeneracy on display makes me physically ill. I’m not even sure why I’m so shocked- when I was in college I witnessed first hand how genuinely awful academia was. But DiGRA manages to take things to a new level, that just astounds me.

To begin with, let’s talk about why academia is so awful. If you want a primer on why I generally disdain higher education, you can start here. The goal of academia can generally be summarized as advancing society through research. Unfortunately, for the most part that’s almost entirely redundant in a capitalist society. The largest innovations in technology and science in recent years have almost always come from the private sector. After all, private sector research inevitably leads to a new commercial product, which leads to more jobs in production, and more goods for sale, which is good for the overall economy of the nation. Of course, not all fields are created equal. If the private sector takes all the hot fields where progress is in high demand, that leaves academia with, well, everything else.

If you’re familiar with the alternative right or even the right at all, you’re well aware of the rest of the picture. If not, let me explain this. Almost all of academia is overwhelmingly liberal and progressive. All the work is run through a liberal filter. For instance, if you were to bring up the transformation of Singapore under Lee Kuan Yew, it would be dismissed as irrelevant due to the authoritarian, legalistic, anti-egalitarian policies of the government. Somehow, the discomfort of a few natives under apartheid invalidates the miraculous success of colonial states like Rhodesia or South Africa. The era of Manifest Destiny and western expansion is somehow treated as a shameful period in American History rather than an ideal time. It’s a complete degenerate cesspit with the most skewed priorities imaginable. Rather than actually advancing society and civilization, a higher priority is put on the feelings of utterly unimportant individuals.

So obviously, this carries over to DiGRA. Let’s compare DiGRA to the GDC for a moment. For all intents and purposes, the GDC is the private sector equivalent of DiGRA. At GDC, you’ll see talks mostly oriented towards the business side of things. For better or worse, DiGRA are professionals. Everything they do is dictated by the industry and the profit motive. As I’ve noted before, you are going to find periodic worthwhile discussions at GDC where real talk can happen. Even the pozzed portion of GDC is still kept in line by capitalism. The feminist talks are given with the intent of gaining and retaining female customers. Hardly ideal, but there could be worse.

And that worse usually finds itself in DiGRA. I browsed the #DiGRA2015 tag today on twitter and was appalled by the sheer nonsense of what I was reading. Most of it was absolutely meaningless- comparisons of Mario to Nichetze, rambling about tabletop game mechanics, and other pretentious nonsense that has no impact on making games that sell. Because DiGRA isn’t for professionals who make games and rely on those games making money- it’s for academics who need grants to justify whatever asinine research they want. None of this is actually beneficial or important to the games industry- it won’t make anyone any money.

As I mentioned in a twitter rant, as a history student, most of this DiGRA nonsense reminds me of Weimar Germany’s “culture” in the sense that it’s totally vapid. Back in the post-war era, Germany was rife with rampant inflation, socialist/anarchist/communist terrorism, and plenty of other problems. However, the intellectual and cultural “elite” of Germany, the artists, filmmakers, and writers, were all more obsessed with making movies about women and gays and the deconstruction of traditional values than they were actually fixing Germany. For all of Hitler’s faults, at the very least he was initially acting for the good of the nation.

The most irritating thing in all of this is that despite their complete lack of worth, DiGRA still has relevance. As Sargon of Akkad has shown, DiGRA writing still finds its way into the gaming press. So as much as I’d love to ignore this little gathering of utterly worthless people, I have to begrudgingly realize that it is a very real problem that exists. Make no mistake- it is for the good of the industry, perhaps even society as a whole, that DiGRA and their degenerate nonsense about “queer mechanics” and such be removed from gaming. They have nothing of value to offer us as gamers. They have nothing of value to offer developers and publishers. They have nothing of value to offer to us at all. They are nothing but a toxic drain upon the community.

So yeah, vitriol and all aside, it should be the goal of #GamerGate to forcibly remove DiGRA from the industry and the culture around it. There should be no quarter for their utterly useless, irrelevant, and outright degenerate nonsense. We must make it overwhelmingly clear that this is our territory, and that they are not welcome.

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Time to take the gloves off, #GamerGate

So if you haven’t noticed, my last two posts have been using more and more increasingly extreme rhetoric. I’ve been encouraging #GamerGate to go on the offensive, and mobilize to, for all intents and purposes, thoroughly exterminate SJWs from geek culture. I get that it sounds caustic, and almost like what an SJW would say. Let me explain why I feel the way I do.

Most of #GamerGate are rational, open-minded individuals who are generally benevolent and good-natured. The average #GamerGate member wouldn’t hurt a fly. While that’s fine and good, that often comes with a crippling flaw: the mistaken belief that everyone is as logical and benevolent as you are. The  Much like a freshman discussing foreign policy, they assume all people are rational actors. (Nick B. Steves and I had a conversation on this topic Wednesday.) There remains the foolish notion in #GamerGate that the enemies can be reasoned with and eventually converted to our side. That is blatantly, obviously untrue.

Let me explain recent events to you: SJW complaining prompted Gratipay to order two of my personal idols, weev and Hotwheels, to close their accounts. Likewise, Patreon forcibly removed Encyclopedia Dramatica’s accounts. The aim here is simple: SJWs hope that if they deprive men like weev and Hotwheels of a platform to do business, they will be forced to close up shop and shut down. Their goal is to drive both men out of tech, for the crime of opposing them. They refuse to “coexist”. For them, this is a black-and-white issue: they either most dominate the field, or not participate in it at all.

Likewise, there is the very recent event at the Calgary Expo, where a group of pro-#GamerGate women were forcibly asked to leave, because their booth sold #GamerGate merchandise. It doesn’t matter if they’re a threat or not: the end goal for SJWs is the complete and utter annihilation of #GamerGate and anyone who supports #GamerGate. From there, they can proceed to push their “convert or perish” doctrine onto gaming unopposed.

These are not rational, reasonable human beings. There is no “negotiations” with them. They demand nothing short of total compliance. They do not want peace, they do not want compromise, they do not want coexistence. They want the systemic silencing and marginalization of everyone who is not on their side. Everything is filtered through their worldview: their compassion and empathy is purposefully crippled in order to maximize their effectiveness. Their perception of events is dictated through ideology. Their reactions to events are only based on dogma. They have surrendered their individuality to the greater good.

Thus, #GamerGate needs to realize that SJWs must be removed entirely from gaming and all of nerd culture. We have to stop acting like these are some misguided folks who need to be shown the light. Instead, we have to be more forceful. Don’t even draw the line, just push them back and don’t stop pushing. We must make it very clear that SJWs are not welcome on social media, or in gaming, or in any other environment. We must create an atmosphere where they do not feel invited or welcome. We have to do to them what they want to do to us- anything less will allow them to continue to push their toxic ideology and hurt people.

This isn’t one of my big long thousand-word posts. This is me making things simple: we have to stop humoring the enemy. We need to treat them like enemies. We have to be more aggressive, more brutal, more vicious. Stop yelling at each other over petty stuff like someone calling @srhbutts a dude- he’s the enemy, he doesn’t matter, whatever helps push him out of the picture is good. Leave your perceptions of “right” and “wrong” at the door. This is a culture WAR, not a culture disagreement. War is an ugly, brutal thing, and we must take an ugly, brutal approach in handling our enemy. We cannot stop until we are entirely certain that fandom will be safe from the SJW menace.

That being said, we should still respect neutrals. My theory is that if we put enough pressure on the SJWs, they’ll lash out randomly and wind up attacking neutrals. Suddenly it goes from “both sides are dicks” to “this side is absolute garbage.” Above all else, the neutrals are who we should hold sacred- we’re doing this to protect them from the SJW threat, even if they don’t think it exists. Ultimately, we need to go to the trenches for our hobby. This is going to get ugly, but our goal is a righteous one.

A Quick Guide to Entryists

Since I published A Beginner’s Guide to the Alternative Right, I’ve been worried that my work is encouraging entryists. But then I began to ask myself, “What is an entryist?” So I decided I’d jot down a few notes on what makes an entryist and why entryists are bad for neoreaction. By no means is this a complete list of entryist behaviors, merely a few obvious warning signs that I’ve come to recognize.

  • Most entryists are not in neoreaction to learn or study, but rather to preach and spread their own personal agenda to as many people as possible. They are filled with narcissism and unwarranted self-importance. They have no interest in neoreaction as a whole, only what it can do for them and their image. They do not read NRx blogs or NRx books. They instead only care about their own output.
  • Entryists have the annoyingly democratic obsession with how many people listen to them rather than who listens to them or what feedback they get. Instead of seeking out the opinions and input of more established NRx writers, they strive to get as many views and shares on their work as possible. Suddenly it ceases to become about quality work and more about who can get the most hits. Neoreaction will cease to be ideological and become as depressingly corporate as the GOP.
  • Status signaling is another entryist habit: rather than produce original work, they parrot NRx ideas and slogans endlessly as to feel accepted in the movement. Rather than helping cultivate neoreaction as an intellectual school of thought, they turn it into an echo-chamber of unoriginal yes-men. Even worse is when their status signaling is to groups outside of neoreaction, thus slowly dissolving NRx by integrating it with outsiders.
  • It is not uncommon for entryists to cling to other right-wing positions and try to connect them with neoreaction. National socialists are the prime offenders here, who see “NRx” as the new “NSDAP” and ignoring the many differences between the two movements. Neoreaction aims to avoid repeating the failures of twentieth century fascism and national socialism. Some entryists will even endorse the “manosphere” PUA scene, despite it being a degenerate institution that runs contrary to core NRx values.
  • Entryists have the annoying tendency to promote democratic activism: rallies, leaflet campaigns, other sorts of mass-media NRx material. I may jokingly refer to neoreaction as the “counter-Illuminati” but the description still fits: we want to be a small, elite group rather than a raging mob. Not only that, but our esoteric nature is our strength- it is much harder for progressive institutions to counter us when they aren’t even aware of us.
  • Many entryists have no understanding of social status at all: they simply barge in and treat established NRx writers as their equals. While communication and discussion are healthy, it requires a degree of respectful deference. Otherwise, neoreaction will descend into pure anarchy, as any hope of a core element will be eroded into nothingness.

The main point here is that an entryist is a parasite: he tries to benefit from neoreaction without actually helping or in some cases actually harming it. That is not to say entryists are malicious in nature: most are just stupid, with a few misguided neophytes scattered here and there. It is in the best interest of neoreaction that entryists are marginalized, ignored, and derided. The truly malignant element will be driven out, while the neophytes with genuine potential will hopefully be corrected in their faulty thinking. Neoreaction is not for everyone: it is an anti-democratic movement. We must understand and embrace this if we are to truly come into our own.

Surprising Real Talk at GDC

So, it seems that the first round of industry conferences and conventions is upon us, this week being the ongoing Game Developer’s Conference of 2015. While I couldn’t go (nor was I especially interested in going) I did happen to hear about this talk given by Ralph Koster, Richard Vogel, and Gordon Walton on handling internet drama as a community manager. I was dreading another typical prog screed about how you need to purge your community of evil undesirables, but I was pleasantly surprised to discover that there was actually some real talk coming from Koster and friends, perhaps more real talk than they’re aware of. You can read a summary of it by gameindustry.biz here.

First, let me get to what I had mentioned on twitter, the points that the presenters seemed to miss or gloss over. I think Vogel is wrong to blame anonymity as a major problem for online communities. Personally, I’m of the belief that anonymity helps produce a more stable community. By removing the importance of reputation, you remove the status jockeying that goes on in your average online community. The reason sites like NeoGAF are rapidly declining in popularity is precisely because of the constant signaling and forced consensus. Meanwhile, communities like 4chan’s /v/ tend to be some of the biggest movers and shakers in games culture precisely because the anonymity allows original content to prosper without the pesky matter of status jockeying. If you want innovation, originality, and a fun time, you want to allow as much anonymity as possible. Reputation creates a stale, boring environment where fresh ideas are not able to rise to the top.

Another interesting point I think Vogel misses in his critique of anonymity is that his solution involves building a collective identity that encourages the group to co-exist with each other. To that, I’ll respond by using /v/ as an example. Certainly, to an outsider, /v/ looks like a disaster, with so many different users butting heads on nearly every conceivable topic. However, the best way to find a consensus? Mention Reddit or NeoGAF or, god help you, tumblr. Suddenly, the group identity is obvious. Users will put aside most petty conflicts and bond over a mutual disdain for outsiders. Thus, you create a healthy, stable sense of community without ever needing to abandon anonymity.

But that leads me to my much larger point, the part of their talk that absolutely floored me. Ralph Koster actually said that Switzerland’s low crime rate is due to its homogenous population. Combined with his earlier statement that most crime in Switzerland is in areas where different groups live, I’m amazed that a horde of rainbow-haired she-twinks with their goony man-beard escorts didn’t storm the stage and tar and feather the man for being racist. Indeed, his entire lecture touched on one of the points that the right has been yelling about for ages: diversity brings conflict. Of course, any criminologist will tell you that a homogenous community is less likely to have crime than a diverse one (barring other factors like poverty and single-parent households and other statistics).

Koster initially seems to complain about people forming tribes and those tribes coming into conflict with each other. Indeed, he draws parallels to segregation when discussing Switzerland’s tribal conflicts. Of course, Vogel and Watson proceeded to drop an uncomfortable truth-bomb on the conference: that segregation was part of human nature. I can just imagine that when he said this, Arthur Chu stopped masturbating to his own reflection and gasped in horror. People naturally choosing to associate with people similar to them is the perennial fact that proponents of multiculturalism are obsessed with trying to deny, or in Chu’s case, undo.

Walton also pointed out that it’s much harder to be a criminal in a town of only sixty or so people instead of being in a large, massive city. First they acknowledge basic human tribalism, then they point out why urbanization is bad? Oh the humanity! Someone stop these evil creatures! Even more heinous is that all the developers agreed that the solution to the problem of online nastiness lied in the same key idea: promoting a shared identity. Not only do they acknowledge that tribalism is a very natural behavior, but they even understand it to be the solution to their ills. They want to create a tribe out of their community, a group with a clear, guiding identity beyond basic consumerism. Back up now buddy, this isn’t Stormfront!

I’m being a little facetious here, as you can tell. I don’t think any of the three men in the panel genuinely got what they were hinting at. If they actually understood the dangerous nature of the ideas they were playing with, they’d probably never have given the talk, lest it undermine the greater good of ideological purity. Yet I suppose a man can dream that there are still nerds who value functionality over petty ideology. Maybe next year we’ll see developers talking about human biodiversity affecting games? You never know…

Some More Thoughts on #GamerGate and Feminism

So Saturday night, I got caught up in a twitter conversation with a few feminists over feminism and #GamerGate. Now, to get a picture of where I come from on #GamerGate, I wrote this previous piece. I decided to engage a feminist on twitter about the nature of feminism. The conversation began innocently enough when I simply pointed out that #GamerGate is not reactionary, but in fact progressive. To no one’s surprise, people immediately began dogpiling me as if I had said that the earth was flat.

Of course, I explained myself. Without giving myself away and linking to my own piece, I explained things from what I saw: #GamerGate was one group of feminists rising up to deconstruct the current feminist establishment. Brianna Wu Anita Sarkeesian, and Zoe Quinn along with their games media allies are the status quo of feminism in video games, and #GamerGate is the new movement aiming to alter it. Needless to say, the responses proved me correct. I’ll paraphrase my favorite response:

“Appealing to the patriarchy doesn’t help feminism; it just hurts its victims!”

And yet, what is the endgame of feminism? How do they expect to achieve their goals of a glorious, egalitarian utopia? Do they expect for there to be mass social change without the consent of the general public? If your movement is bringing about change, even positive change, without the enthusiastic consent that your group champions, what moral standing can you claim? The general mechanism of social change that progressives rely upon is infiltration and subversion. A progressive almost always brings change from the inside. They find a way to be acceptable and respected by society, then use that position of influence to enact social change. Women’s suffrage came about through the Suffragettes agreeing to support Wilson with World War I. Martin Luther King Jr. worked hard to be the god-fearing all-American face of the civil rights movement instead of, say, Bayard Rustin.

Right now, feminism has an image problem. People are rejecting feminist ideology en masse because it’s hardly palatable. Wendy Davis is going to flop in Texas.(1) Lena Dunham just got exposed as a child molester.(2) FEMEN continues to be a hilarious trainwreck all across Europe.(3) Much like what people try to say about #GamerGate, feminism at this point is a tainted brand. Feminists aren’t even funny- a single look at “Weird Twitter” could tell you that. #GamerGate is feminism correcting itself: rather than being aggressive conceited, and self-righteous it is becoming more diplomatic, more level-headed, and more marketable. Again, it’s the evolution of the Cathedral. Since society cannot be FORCED into being more progressive, society will be PERSUADED into being more progressive.

I guess the best way to sum all this up would be to return to the Cathedral/Cthulhu analogy. Right now, some of Cthulhu’s most vocal cultists are starting to realize that they’ve lost their god’s favor. They got complacent, and Great Cthulhu abhors complacency. They’re being phased out and they know it, hence the screaming and gnashing of teeth. Even Anita Sarkeesian herself knows it- she threw Suey Park under the bus to get on Colbert, and has no recognizable ties anymore to Zoe Quinn or Brianna Wu. Hell, game journalism as a whole is no longer useful to her. In conclusion, I hope that the feminists defending Zoe Quinn and Brianna Wu start making peace with the TERFs- you’re about to join them soon enough.

(1) “What Happened to Wendy Davis?” –Brian Kay

(2) “Lena Dunham Describes Sexually Abusing Her Little Sister” –Bradford Thomas

(3) “Femen Activist Fined for Topless Attack on Putin Wax Figure” -Reuters

A Followup to “#GamerGate Viewed from the Right”

John Glanton of the wonderful site SocialMatter.com has written this lovely piece about #GamerGate, the online movement that I’ve been involved in. Of course, as a #GamerGate stormtrooper and general loudmouth, I can’t help but add my thoughts to it.

In context, Glanton notes that the enemies of #GamerGate have labeled us as right-wing. And at a glance, they would seem correct. Several prominent, respected right-wing individuals and outlets like Justine Tunney(1), Vox Day(2), and of course Breitbart.com(3) have thrown their full support behind the movement. And of course, the left-wing media no doubt has tried their hardest to smear #GamerGate as an evil right wing movement(4). Obviously, as most rough studies show, this is hardly the case(5). For the most part, #GamerGate identifies as left-leaning liberals. There are open feminists in #GamerGate’s ranks, such as Christina H. Sommers.

For this reason, I do not see #GamerGate as a direct challenge to the cathedral. Rather, it is instead simply the evolution of the cathedral. See, Glanton gets a lot of stuff right- he points out that #GamerGate uses the terms and ideology of the cathedral. However, I don’t think he sees his point through to its conclusion: #GamerGate is the next evolution of progressive ideology. Mencius Moldbug uses the “Minotaur” analogy in his celebrated essay “How Dawkins Got Pwned” (A delightful yet intellectually challenging piece that I’m still struggling to make it all the way through) to describe how the cathedral evolves: Minotaur 42 attacks Minotaur 41 and takes it over. M.42, now dominant, keeps M.41 around as a sparring partner, to beat on until M.43 arrives presumably to conquer M.42(6). I suspect that #GamerGate is the first sign that M.43 has arrived.

See, the rise of the Dark Enlightenment was easily aided and abetted by M.42, the cathedral as we know it today. The hyper-sensitive, vicious, sociopathic “Social Justice Warriors” were not subtle at all with their agenda of total ideological world conquest. Indeed, the most effective recruiting poster for conservatism or even neoreaction is simply to show someone how outright insane these SJWs are. They make no effort to hide that the radical progressive left is the modern establishment, and that you better toe the line or else. M.42’s greatest flaw was its overzealous nature. The cathedral never does well when it is out in the open, because people will reject it on instinct. Its success lies on its covert nature, focusing on subverting its opposition instead of crushing them with brute force.

And so, M.43 will be different. The feminists and progressives inside #GamerGate will take control as the new establishment, using positive reinforcement and “weaponized nice” to continue the conquest of the world. And trust me; they will do a much better job than M.42 ever did.

So all that aside, why am I, a self-proclaimed neoreactionary, supporting M.43? Because in my mind, M.43 is actually weaker than M.42. See, M.42 actively looked for people like me to systematically purge and eradicate. M.43 will not do that. They will obviously passively pick me apart and challenge me, but they have too much human decency to directly attack me. And of course, in not doing that, they allow people like myself to continue to deconstruct and pick apart the cathedral as an institution. Indeed, M.43 wants to go back to the Age of Enlightenment, with free speech and open forums for discussion. And I say let them: it will only give us more of a platform to continue growing and growing. We hardly need to even adapt for M.43. We can just keep doing what we’re doing, and keep on winning people over.

  1. “For ten years, social justice warriors have been waging culture war on social media. #GamerGate is the FIRST concerted effort to fight them.”– Justine Tunney
  2. “We Can Do That”– Vox Day
  3. “Feminist Bullies Tearing Video Game Industry Apart”– Milo Yiannopoulous
  4. “Gamergate’s vicious right-wing swell means there can be no neutral stance”– Jon Stone
  5. “Gamergate Attitude Polls”– Grimachu
  6. “How Dawkins Got Pwned”– Mencius Moldbug